Set hit area from width height rectangle of the texture gameobject.
Check touching floor phaser.
Get the source and assets for every phaser example from the phaser examples github repository.
If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly.
In your phaser states you may have an update method that.
Touching up true means the collision happened to the top of this body for example.
Built in touch mouse events of phaser.
Desktop and mobile html5 game framework.
Phaser touch handles touch events with your game.
Before we get into collisions it s important to understand the role of the update method.
However we also test if the player is touching the floor otherwise they could jump while in mid air.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq.
A fast free and fun open source framework for canvas and webgl powered browser games.
You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you.
An object containing touching results.
Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.
The phaser sandbox allows you to code games in your browser without having to download or install anything.
In a collision where both bodies have zero velocity embedded will be set instead.
Set hit area from game object.
We check the variable hitplatform just to make sure the player did actually collide with the floor and not anything else.
These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.
A fast free and fun open source framework for canvas and webgl powered browser games.
Desktop and mobile html5 game framework.
Call gameobject setinteractive to register touch input of game object before listening touching events.
This will set you up with a nice structure to start building html5 mobile games with phaser.